Khoj is a board game that aims to bring interaction and bridge the communication gap between the deaf and the hearing. The theme centers around a planet where only gestures and signs are used to communicate. The players' friend gets lost and has been sending pictures as hints. They can save their friend only if they are able to make some sense of the photos. Every time someone is able to decode a series of illustrative cards (the photos), they are closer to saving their lost friend.
Primary research of the deaf school
Primary research of the deaf school
Analysis and Synthesis
Analysis and Synthesis
Secondary Research
Secondary Research
Possible design intervention | Brief
Possible design intervention | Brief
Initial stage of learning through play
Initial stage of learning through play
Studying Game Mechanics
Studying Game Mechanics
Building a Game and playtesting
Building a Game and playtesting
Changes and iterations for final
Changes and iterations for final
PRINT FILE OF MAILER BOX | OUTSIDE
PRINT FILE OF MAILER BOX | OUTSIDE
PRINT FILE OF MAILER BOX | INSIDE
PRINT FILE OF MAILER BOX | INSIDE
FRONT OF BOARD | 30-45 MINS GAMEPLAY
FRONT OF BOARD | 30-45 MINS GAMEPLAY
BACK OF BOARD | 15-30 MINS GAMEPLAY
BACK OF BOARD | 15-30 MINS GAMEPLAY
PROCESS OF MAKING PROTOTYPES OF COMPONENTS
3D PRINTED TIMER
3D PRINTED TIMER
PACKAGING PROTOTYPE
PACKAGING PROTOTYPE
PACKAGING PROTOTYPE 2
PACKAGING PROTOTYPE 2
FOLDABLE INSTRUCTION MANUAL PROTOTYPE
FOLDABLE INSTRUCTION MANUAL PROTOTYPE
LASER CUTTING CARD STANDS
LASER CUTTING CARD STANDS
CLAY GAME PIECES PROTOTYPE
CLAY GAME PIECES PROTOTYPE
PLAYTESTING THE FINAL PROTOTYPE WITH STUDENTS OF THE DEAF SCHOOL
Explaining the game with gestures
Explaining the game with gestures
Process of game setup
Process of game setup
Arrangement of cards
Arrangement of cards
Interaction during the game
Interaction during the game
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