The board game "Hush House" is the output of a synergetic effort by Tanya Mishra, Savitha Chivukala, and Sayan Biswas.
The challenge we took was to build a board game that makes players constantly doubt each other with the power of "betrayal". The idea was inspired by the physical game Mafia. The goal was to transfer the similar intense emotions of the physical game to a board game. After multiple iterations, we came up with a 3- to 12-player board game Hush House. It is about strategically revealing others' identities (ingredients) while keeping their own identity a secret to win!
We designed a compact pocket-size instructional manual that could be folded into a small brochure and packed within the board. 
One Pager
INSTRUCTION MANUAL
  Game Components

- Common Player Board
- 14 Life Jars
- 15 Character Tokens
-15 Secret Character Cards
- 50 Deduction Sheets (reprintable)
- 100 Guessing Chits
- Instruction Manual
- Pockets (to store components)

  Not included
- Pens
Instead of making a different packaging box for the game, we made the board itself function as a box. All the components fit right inside, making the board game travel-friendly.
Ingredients Illustrations
12 Character Cards
Game Dynamic Design
- We know why we design, but it was our first time to design something not to solve anything but to bring excitement and interest. Well, that is also a function of design— it needs to be playful! After discussing within the team, we realized our intentions of creating a board game. We wanted to bring in the feelings of betrayal, doubt, speculation, and disguising identities. 
1st Iteration
2nd Iteration
3rd Iteration
4th Iteration
5th Iteration
6th Iteration: More Visual Design Decisions to Final Output
BOARD GAME IMAGES
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