Khoj is a board game that aims to bring interaction and bridge the communication gap between the deaf and the hearing. The theme centers around a planet where only gestures and signs are used to communicate. The players' friend gets lost and has been sending pictures as hints. They can save their friend only if they are able to make some sense of the photos. Every time someone is able to decode a series of illustrative cards (the photos), they are closer to saving their lost friend.

Primary research of the deaf school

Analysis and Synthesis

Secondary Research

Possible design intervention | Brief

Initial stage of learning through play

Studying Game Mechanics

Building a Game and playtesting

Changes and iterations for final



PRINT FILE OF MAILER BOX | OUTSIDE

PRINT FILE OF MAILER BOX | INSIDE

FRONT OF BOARD | 30-45 MINS GAMEPLAY

BACK OF BOARD | 15-30 MINS GAMEPLAY
PROCESS OF MAKING PROTOTYPES OF COMPONENTS

3D PRINTED TIMER

PACKAGING PROTOTYPE

PACKAGING PROTOTYPE 2

FOLDABLE INSTRUCTION MANUAL PROTOTYPE

LASER CUTTING CARD STANDS

CLAY GAME PIECES PROTOTYPE
PLAYTESTING THE FINAL PROTOTYPE WITH STUDENTS OF THE DEAF SCHOOL
Explaining the game with gestures

Process of game setup

Arrangement of cards
